28 - An Even Newer Frontier


The party met and helped Fen, who brought the party into Astral Sea, making us probably one of the first group of Wunderran to explore this new plane.

Previous session: 27 - The Peak of Alderahk

Taking off from Wundera
...

A few days later...
During that time period, we discover that Fen is pretty strong as he carries stuff around easily by his own, where it would take at least the whole party to move that around.

We just finished to load Fen's mother bed into the ship, while Fen carries his mother all alone. As it was the last element to load, we're all standing on the deck of the ship, ready for the next step.
Fen reaches his bag, and pulls out five little black capsules.

Fen
You gotta swallow these.
Nesvalyn
What does it do?
Persy
Can I ask what it does first?

Azzy swallows it without asking more information, or waiting the answer.

Fen
It's an universal translator pill. See, your language is simple, and not a lot of people in multiverse can speak it. You need to take these once per month to understand. You can get shot at a bar you know?
Nesvalyn
I guess?

We all swallow the pill after that answer.
[Insight] After a moment, he starts to speak in his mother tongue, where we still don't understand.
After he's done, he seems to say the same thing again, but we do understand it this time.
Persy tries to answer with that language, but it sounds badly.

Fen
The pill doesn't help with accents. We need to be sure that everything is ok, so you need to tie yourselves to the ship for the departure.
Azzy
What about me?
Fen
Your people are built for that, you're going to be fine.

Ship directions reminder (when facing the front of the Vessel):

Port: Left
Starboard: Right
Bow/Fore: Front
Stern/Aft: Back

Fen gets into the Spelljammer seat, starting with a T pose. then the dome starts to glow in rainbow lights, then in swirls of colors, like a belt/harness of some kind. As Fen tests the controls, he leans to right, and the ship tilts to Starboard, and leaning to the left tilts the ship to the Port.

Fen
Crew, are you ready?
The Party
Yeah!
Fen
Cool, be ready to raise the sail when I say so!

On that note, he starts to move, and the ship sails off the snow, then it starts to raising up. He stops the circular motions, and moves his arm back, pulling up the ship.
We're moving a bit towards the cliff, then we're free falling the mountain, building more and more speed.

Fen
Pull tout the sails now!

[Sleight of Hand Party Group - Pass ✔] We manage to pull it out with a team effort.
We're starting to raise up, with such a high fly speed for what we're used.

Fen
We're getting through the Needle!
Azzy
What's a needle has to do with that?
Nesvalyn
You know the thing above us?
Persy
The portal above us!

We're getting near the needle.
[Perception - Pass ✔] Everyone but Nesvalyn (who closes his eyes for the passage) sees a big circle in the sky, until we pass through, and suddenly we're all on our backs, flying in hyperspace with kaleidoscopic colors/tunnel for a long minute or two.
Everything goes white and we hear a pop with a sound like a ship getting out of water, as it seems it what we did, and now we're sailing at "normal speed".
Around us, the skies are in shades of oranges, blues, purples, shifting slightly and in harmony. When looking down, it looks we're on water, except this body of water seems to end right below us. Along this rainbow rivers along us, there is light everywhere, and no sun, but it's enough lit for the mood.

We are now in the Astral Sea.

We see flying up a family of space whales above and below the body of water we're travelling on, along a few strange jellyfishes in the air.
When looking behind us, we're looking at this giant kind of translucent/opaque golden bubble, that's floating in the air. We see a big hole that narrows into a tunnel, which shapes a bit like a needle.

Travelling on the Astral Sea
...

Fen smiles and shouts:

Fen
Yes, we did it!

[Perception - Pass ✔] Persy and Azzy notices that Fen is now a little taller.

He reaches his hand down, which seems to speed down the ship into a cruse speed.

Fen
You can untie yourselves now!

The party follows the order, then Persy takes a look at everything at all angles he can.
Nesvalyn finally opens his eyes and observes his surroundings.
[Insight] Nesvalyn feels an odd sense of familiarity, like he has seen it before.

I must have dreamed it before...

Many orbs are around of us, and Fen gets out of the Spelljammer helm, mentioning an auto-pilot and goes into the deck to check his mom.
Nesvalyn feels sick from the jump and retreats for a while.
Azzy observes their surroundings, and even with the amnesia, they feel like they've been there before.

Persy
You know Azy, we had a theory you would come from here, does it feel familiar?

[Insight] It feels like home, but there is no precise memory.

Azzy
I don't think I've been here specifically, but it's closer to where I've been before. But also I'm excited to know where I'm from, unlike you.
Persy
You're not excited?
Azzy
In the same way as I've never seen the mountain before, it's interesting.
Persy
Come on Balnorin, isn't awesome?
Balnorin
Oh you know, when you've seen it once, you've seen it before.
Persy
Come on, you're bullshiting me.
Balnorin
Not in this life.
Persy
Nesvalyn would think this is cool him at least, but he's sick.

Stars are shining in the distance, some much than others. Same as the sizes. The shining stars we can see emit golden lights, bringing a glossy hue tone to the rainbow skies around us.

An hour passes, then we hear Fen running back excited from underneath of the deck. We can all tell he's now a bit older and taller.

Fen
Guys, my mom did a grumble! I was talking about how we managed to take off, and she finally made a sound after all this time.
Persy
That's good we got her out. And it's going to be better for you kid.

By saying that, you have the feeling that a magnetic field hits the ship, pulling us out of the river.
Fen runs up to the deck, while Nesvalyn emerges back and rejoin the group.

Fen
Oh no! We got trouble guys.
Persy
What's doing this?
Fen
So, the thing I kinda forgot about all of this is customs?
Nesvalyn
Can you be more clear about "Customs"?
Fen
So, we never went though the Customs station. Generally when a ship passes through a sector, they have to pass through custom sections. And we forget to pass by one.
Nesvalyn
The same kind as checking the goods and people of a ship?
Fen
Kinda. They're checking like our licence. But as last time we passed by I was a kid, I was under my mom's protection. Except none of us has our custom licence at the moment.
Persy
You never went to custom before?
Fen
No.
Persy
Do you recall about the reason?
Fen
Everytime I asked, she would laugh and say they wouldn't dare to stop us. But the thing is that we can't let the customs stop us.
Persy
I was thinking about the same thing but not the same reasons.
Fen
Guys, you just have to cover for me.
Balnorin
Alright, sure.
Persy
What's the best excuse?
Fen
Say you're new here, you found the ship and you're here.
Nesvalyn
It could work.
Persy
What if they asked how it works? ...well, I'll bullshit something.

Fen runs away and hides her mom, and we're being pull off until we get chained back to another ship.
Suddenly, we see a group of four humanoids, similar to Azzy but with different shapes and colors.
They're carrying torches and walking near us.

Nesvalyn
Uh, hello?
Voice from a projection
Please, come to register to Customs.

We go off our ship, and follow the signs, and pass through double swinging doors to reach the Customs.

The customs
...

Once inside, it looks like a lobby with many wooden chairs, with a metal desk with a chair behind, with that big green jelly blob with no specific shape.

Persy
Sorry, is this customs? We're really confused and we're not sure we managed to get to the right place.

The blob forms into a humanoid like an older woman, and puts a thick pair of silver glasses.

Custom agent
Please present your custom papers.
Nesvalyn
So, it's a funny story, we were climbing the highest mountain back in our world, and we found this ship. Which was strange you know, a ship that high, so we went in it, driven by curiosity, and I slipped inside it which I pressed something in there, and it started to say something got activated, it was the auto... driver I believe? And after a while, we entered this big sea of stars and we got here.
Custom agent
If you're new to the Astral Sea, I have to pull out new forms. How did you find the spelljammer?
Nesvalyn
Accidentally.
Custom agent
Alright, is the idea that airships can fly?
Persy
Well there are ships in the sky...
Nesvalyn
And they can fly.
Custom agent
That can into wildspace?
Persy
No?
Custom agent
Before being in this place, have you heard about one of these: Astral seas, multiverses...
Nesvalyn
Is it same as multiple plans?
Custom agent
More or less. Compliants are a bit familiar with idea. Are you infected with something that can infect birds?
Party
No.
Nesvalyn
... no?
Custom agent
We'll do a medical test anyway. What's 2+2?
Party
4.
Balnorin
20.
Custom agent
Ok, you can do basic math.
Azzy
How long it's going to take?
Custom agent
It can take up to 3 to 6 months. But from where here, add 18 months on top of shipping. Your ship and all possessions will be left at the dock and secured. All I need to do that you need to follow me.

The plasmoid agent starts to move and goes in front of us.

Nesvalyn (whispering to the group)
I hate to be the one proposing that, but should we run.
Persy
Where? They locked us here.
Azzy
Why? We have nothing to fear.
Nesvalyn
...right, forgot to tell you. It's something we'll have to discuss later.
Persy
But even, the ship is locked, I don't think we can go much further.
Nesvalyn
I hate this situation, let's cross our fingers.
Azzy
What is your name?
Custom agent
This unit matricule is 1TILOP-D4N56.
Balnorin
I'll call you Italy.

The Custom agent aka "Italy" stops in front of a curtain and gestures us to get in one after the other. Balnorin tries to cast [Thaumaturgy] to mess with the entrance, but his magic is not working.
Azzy enters first the application room, going through a black curtain. Someone is seating in a meditation pose, with a black veil, and encourages them to sit down and tells their name.
Behind them, you hear the secretary getting through the curtains and waiting a bit.
After two minutes, this creature turns their arm and pulls a thumbs up.

Custom agent Italy
It's been approved, please send the next one in.

Balnorin goes next and same thing, and gets a thumbs up.
Everybody passes by and gets approved (even Nesvalyn, to his surprise).

Persy
Excuse me, I know it would take a while, but do you have any pamphlet?
Custom agent Italy
Yeah, there's an audio log in the detention room.
Persy
Can't we just go home? We got lost.
Custom agent Italy
You tried to cross the border illegally.
Nesvalyn
Yeah, but why it's all complicated? Is there a superior or someone we can explain our misadventures?
Custom agent Italy
They'll be there tomorrow.
Nesvalyn
Cool, there's someone to talk with then.
Custom agent Italy
Are you trying to do a run?
Persy
Not really.
Azzy
Why would we?
Nesvalyn
There's a superior tomorrow to talk with, so no.
Custom agent Italy (to an box shaped object)
Get the cube, but not the acid one, the nice one.

A glass tube get around the custom agent, and a gelatinous cube falls on us and engulf us and blocking us. Surprisingly, we don't feel we're being eaten, but it's a warm sensation that doesn't even stop us from living. At least for now.

Custom agent Italy
I gave you the nice cube!

Something opens below us, and we start to fall down.
After landing, the gelatinous cube melt away in the grid under us and we're all fine from this experience.

The custody room
...

There's an office with a huge mechanical lock, with a magical seal on top of it. They are a few couches where we can sit, and rest until further notice. On the center of the room, there's a diamond, pulsing in a certain pattern.
Persy tries to interact with the diamond.
A little jingle plays.

VALUED CUSTOMERS AND DEAR ADVENTURERS, WELCOME TO THE ASTRAL SEA.

Hello! My name is [INPUT CUSTOM INTRO] and if you’re hearing this ASTRACOM CO. audio crystal recording, that means you’ve just discovered the Astral Sea! CONGRATULATIONS!!! Please, take a moment to celebrate, or scream in existential horror, before we continue.

A few party members scream to celebrate and mock the message during the pause dedicated to this.

The Astral Sea functions very similarly to any large body of fluid, except with challenging and dynamic physics, and a fun and fresh color palette to boot. The fluid of the Astral Sea is called the Phlogiston, which can be navigated by any suitably seaworthy vessel that operates on a Spelljammer helm.


[ADBREAK]

Tired of your old, cracked, dusty spelljammer helm? Unable to surf an astral tide like in the good old days? Having hyper realistic night terrors or seeing dead relatives when you’re trying to sleep? Then it’s time to upgrade to the ASTRACOM SpellJamz 13. Now only 1.2 million credits when you bring in your old model.*

*offer not valid in spheres or corporate territories where discounts on ASTRACOM products and services may not apply

[END ADBREAK]

Welcome back. Now, you may be wondering, how have I lived this many [INSERT TIME UNIT] and never known about the Astral Sea? Well my friend, it’s either because you have poo-brains, or the fact that most corporeal life in the multiverse originates in Crystal Spheres. Crystal Spheres are floating orbs that bob along the phlogiston currents, with each crystal sphere containing one, if not multiple, planetary systems within its borders. Some crystal spheres are super massive giants, others are tiny grains of sand spinning wildly in the chaos of existence. The exact science of Crystal Spheres is still unknown to even the most advanced scientific minds in the multiverse, however, they can be easily navigated with the use of Portals. Portals are either naturally occurring in the shell of a crystal sphere, or can easily be accessed by those with a portal license. Application requirements and processing times depend on the sphere in question, but you can access any necessary regulations and easily apply for portal access with ASTRACOM’s PORTAL app, available to download via your Spelljammer’s in helm purchases section.


[ADBREAK]

Concerned you may have poo brains? It’s okay. Did you know that it’s theorized that up to 65% of astronauts suffer from chronic poo brains? You don’t have to be alone. Visit an ASTRACOM shrink center and take our Poo Brain aptitude test, and receive resources and support to navigate your poo brain diagnosis, and take control of your life again.

ASTRACOM: Let us tell you if your brains are poo.

[END ADBREAK]

Now you may be wondering, who’s in charge in this great big cosmic gumbo? Are there laws? Kings? Tyrannical overlords? The answer is YES to all three! There’s always a violent and bloody struggle for power somewhere in the Astral Sea. Always remember to find out who’s the big chief in your local sector, but for now I’ll take the time to educate you on who’s making the major moves, so that you can remember what your place is. Of the many fringe rebel groups and burgeoning governments, there are three superpowers that you need to show respect for.
The first is ASTRACOM, technological super giant and inventors (and patent holders) of the SpellJammer helm, as well as several other scientific wonders that make your lives easier.
Then of course, there is Death Inc. A conglomerate of beings that have been legally and morally classified as undead, building fulfilling second lives in the open waves of the Astral Sea!
Lastly, the Federal Council of Astronauts acts as the ruling “governmental” body of the Astral Sea. While they do provide a centralized currency and regulations regarding travel and customs, the fundamental rule of the Astral Sea is a timeless saying If there’s no cop, don’t stop!

Thank you for listening and once again, my name’s [INPUT CUSTOM OUTRO], provided to you by ASTRACOM! Stay safe out there sailor, and in times of trouble remember our core motto.


ASTRACOM: You can’t buy new things if you’re dead!


The same jingle plays again, the diamond turns off.

Persy
Hey "Insert custom outro", I have a few more questions!
Azzy
I don't think their name was "Insert custom outro".
"Reylynn"
I think it was pretty self explanatory.

We try to settle a bit, as we can only wait from now, and we start to rest a bit, until Fen wakes us up.

Fen
Hey guys, I think my mom woke up, she opened her eyes, but didn't move.
Persy
Cool, but what about us?
Fen
I'm working on it, just trust me.
Nesvalyn
That's appreciated.
Persy
Are you saying we should wait?
Fen
Yeah.
Persy
Hey kid, did you notice...

Persy gestures the face and mimics the fact he grew up.

Azzy
You changed.
Fen
About time, I'm supposed to have been fully grown 13 years ago.
We try to rest...

Breaking out
...

We woke up suddenly due to an alarm and a buzzer.


Code black, imminent unfolding, be prepared to die. Thank you for your services.

The space magic lighting goes out, and the buzzer goes out. The message repeats a few times.
We hear a roar that sounds like someone who screams like a pig roar.
We also notice that lock on the door doesn't have the magic protection anymore.
[Lockpick - Success 🔓] Nesvalyn unlocked the door.
The only light present is the red alarm. We hear a couple of people running with "Run, run!"

Azzy
I'm curious about what they're running from.
Nesvalyn
Whatever entity is in ruling at the moment, with the alert level is black combined with the message from earlier, I don't want to face that.

We start to follow the people running away, until we hear "Wrong way!" from them, and they run pass us again.
We run for what feels for a long time. We finally reach a set of stairs going up. Someone screams "Above you!" to someone else.
When looking up, we see a large blue hand grabbing the received of the warning, and they get pulled from the floor, unfazed. Persy thinks it's Fen's mom.

Persy
I think we have better odds than the others.
Survivor
It's an Auraim, run!

Journal entry added: Auraim

Persy
Just yell we're Fen's friends and we're going to be fine.

Persy starts to run in her direction, and we follow him. We jump in the hall, and we see this 15ft tall woman figure, and she turns to us, naked by partially covered from her her, and covered in blood.

Fen's mom?
I'm. hungry.

When suddenly, we hear someone shouting at her, Fen appears from the floor and holds her back.

Fen
Stop mom! Geez, you're always doing that when you're hungry. They're friends, don't eat friends! Run! I'll distract her.
Persy
Well here goes my plan.
Nesvalyn
Which direction?
Fen
Just, run!

We're taking the opportunity to cross the room, and we're using the pile of boxes to hide and get by. She gets a person and eats it. Fen is struggling with her to gain time for us. We manage to pass the double doors and be relatively safe.
[Investigation - Pass ✔] We manage to find the way through the exit, using the signs, as we're running through the darkness. We can hear Fen's mother moving behind us, or running parallel from us.

We finally make it out to the main board deck, with our ship visible, 300 yards away.
[Acrobatics] We manage to run our way through as best we can.
We see a looming shadow above us, a vision of terrifying beauty. Fen shouts "Stop" and can't catch her, being probably the last thing that we're going to see until our demise.
When suddenly, an humanoid of the size of an halfling appears, in a black suit similar to Sprigg, then moves her hands in an interesting motion. Suddenly, the planks from the deck raises up in the air and forms a ball around the mother.

Halfling figure
NOW!

A much bigger figure, around 9-10 feet tall, appear in a similar suit. He jumps, gets the plank ball and jacks it up to the air, when appearing in the middle of them a third figure.

Familiar voice
What are you doing? This way!

We recognize Sprigg, as he gestures us to follow him. However we're supposed to follow Fen.
Nesvalyn looks at Balnorin and Persy to wonder which side to pick.

Persy
What are you trying to do?
Sprigg
Just stopping her for now and getting you to safety.

We run and follow him, until we pass by our ship.

Persy
Where we're getting?
Sprigg
Just trust me!
Persy
Hey that's our ship!
Sprigg
That's an Auraim ship! Are you crazy?
Persy
We found it, it's ours!
Sprigg
I don't have time to argue, it's do or die!

It would be really easy for us to just get into that ship, and wait for the end of the bloodlust, right? But on the other hand, we kind of know Sprigg, and he sees us as friends, at least that's the impression we had.
What should we do?

We decide to keep going with Sprigg.

Even if Persy is slightly mad to leave the ship behind, but mostly the promise from Fen to learn a few tricks, we join Sprigg and keep running until the end of the dock.

Sprigg
Everybody joins hands!

We do as he says.

Sprigg
I know this is crazy, but jump!

We do a leap of faith into the Astral Sea.
As we're falling, we're getting into the void of space with the thought of dying, and then we all blink and we're bouncing on a trampoline.

Sprigg
Holy fuck, I'm so glad that worked.

By looking around us, we seem to have teleported in some kind of a common area.

Nesvalyn
What do you mean you're glad it worked?
Azzy
Did you expect it wouldn't work?
Sprigg
I mean, there was like one in 80 000 it would work.

While we're talking, it's definitively Sprigg who saved us, as he's removing his visor-helmet, revealing his sweaty and a bit bloody face.

Azzy
Who are you?
Sprigg
Who are you?
Azzy
I'm Asmoranomardicadaistinaculdicar, but my friends call me Azzy.
Sprigg
I'm Sprigg, They're also my friends.
"Reylynn"
I don't remember you.

Sprigg's crew ship
...

We see that the trampoline is gone, and then appears the two other people in a similar outfit. The halfling is sitting on a chair shaving her legs, and the giant one is wearing a pink tutu and clown shoes.
They seemed annoyed with their appearing position and activity they appeared with.
The halfling throws the razer into the sink.

Giant figure
I hate when you do this stupid shit Sprigg.
Nesvalyn
Do you mind telling us who you are and what you're doing?
Sprigg, sighing
Fine. Have a seat, I'll explain.

They both remove their masks. The small one looks like an halfling, but it's shaped more like a deer for her face, and introduces herself as Adala.
For the big dude, he shrinks down to 5'10", then introduces himself as "Chills". He looks to be human, at least to the Wunderran standard.

Persy
Nice to meet you all, what is your team about?
Sprigg
So, in the Astral Sea, magic is really powerful right? Sometimes, people tap into this magic and find ways outside their home sphere, and certain people think they are gods. And we're the people that remind them they're not.
Nesvalyn
Right, you mentioned that back at the Dome.
Sprigg
So we hadn't left the sector yet, so I detected your presence. By tracking you, I saw you were running into troubles in Customs. What were you doing on an Auraim ship?
Persy
We found it at the top of the mountain where we were travelling.
Sprigg
How there's an Auraim?
Azzy
What's an Auraim?
Sprigg
They are not under our domain, they're beings that believes they are superiors in every way. But how did you manage to get that far?
Azzy
She was in a sort of coma. We got the ship running, then we got into the Astral Sea, and she woke up and we're now here.
Sprigg
Oh, be thankful for that. Just one of them can destroy a full country easily.
Azzy
Basically they are very strong and scary.
Sprigg
They're strong, they're scary and they have this insatiable hungry. The good thing is that they eat only once or twice a year, but when they do, it's such a sauvagery act. It can last 13 days. Didn't you see it back there?
Azzy
I've got nothing to compare to it.
Nesvalyn
As long we can travel and explore on our own, I won't complain with who we side.
Persy
But if she's hungry and intelligent, why we can't reason her?
Azzy
And we met her son.
Sprigg
It breeds? Pfew, luckily for us, we're thousands of light years from the station.
Persy
Sprigg, what did I say about never getting back?
Sprigg
You'll get back at one point.
Persy
But it was our ship.
Sprigg
Did you listen what I said?
Nesvalyn
Do you mind telling us your next steps, and how we're getting involved into this?
Sprigg
Well you're not members of the operation, so we were thinking about enlisting you.
Nesvalyn
And you are?
Sprigg
We're the Operation SideSpear.

Journal entry added: Operation SideSpear

Persy
It depends of your offer and how it would impact us.
Sprigg
It's more about the option to pick up available contracts than getting direct orders. Us three are the Elites. We go out and take out the big baddies because we're demi gods.
Nesvalyn
Weird flex but ok.
Azzy
Demi gods?
Sprigg
Chills is indestructible. Adala can animate any object. And me? Let's say I have a pretty cool dad.
Balnorin
Mine can have cigarettes.
Sprigg
Joining the organization will get you identities and custom papers, as well as converting your local money into credits, to spend it here in the Astral Sea. And they will pay you. You'll just have to take down people who think they are gods, it's fairly easy.
Persy
The reason I was worried is because we have our own business in the Astral Sea we would like to do.
Sprigg
You can have a company's Spelljammer.
Balnorin
Sounds good to me.

[Insight - Pass ✔] Azzy suddenly remembers about the black cube inside his inventory and pulls it out in front of everyone. They instinctively press it, which lights up upon the action, and reveals a Star Map.

Nesvalyn
That looks... cool!
Persy
Seems interesting.
"Reylynn"
And convenient.
Sprigg
Oh sick, these things are so expensive, hold on into that.
Persy
What is this?
Sprigg
A Star Map, you need one to navigate the Astral Sea.
Nesvalyn
I was wondering, when we want to hang up and stop being part of that, would it be possible?
Sprigg
Yeah, there are different tiers and you can have the opportunity to rank up. You can stop as long you're in the low tiers, it's fine.
Nesvalyn
So we're just freelancers.
Persy
Can we keep our freedom? As we still have things to do around.
Sprigg
Sure, you're just taking contracts, whatever you do in-between is up to you.
Azzy
Would it be possible to recall who I am, I have amnesia?
Persy
We can help you with that.
Sprigg
That's yours to do.
Nesvalyn
I suppose that asking anything won't get any answers.
Persy
About that custom thing, what do we do?
Sprigg
It's thousands of lightyears away, and officially not our problem. Furthermore, Plasmoids are not really beings.
Nesvalyn
What do you mean by that?
Sprigg
He's broken as they're supposed to have a purpose.
Nesvalyn
Hold up, so -
Sprigg (interrupting impatiently)
Are you joining us or not?

The party agrees to join Operation SideSpear more or less enthusiastically.

Sprigg
Cool, I'll ask the boss.

The three of them make a triangle shape, and their eyes roll back white, being focused and can't be distracted by something else.

Persy
I think by broken, they meant sentient.
Azzy
But the other one seemed sentient.
Persy
It was a short interaction, it needs more testing with more Plasmoid.
Nesvalyn
Whatever they say, you're you, Azzy. Don't forget it.

After an hour, Sprigg and the others snaps back in and turn to us.

Sprigg
Good news, you're in. We'll be your double commanders during your time.
Persy
I'll take that with a grain of salt.
Azzy
Will we also end up as demi gods by getting up the ranks?
Sprigg
Oh, no no no. We were born as this, you won't get like us.
Persy
What exactly is the plan to set us, as we're officially accepted? Do we have to stop somewhere to register?
Sprigg
No, we know who you are. So, I'll need a day or two to get your papers and find a contract. You'll probably want to read the Spelljammer book.
Persy
PLEASE GIVE ME ALL THE BOOKS.

He takes us through some metal archways to reach the Ship bay. We see several interesting things on the way, like mechanical horses powered down, weird surfing boards made for the astral sea? But mostly, three slick beautiful Spelljammer ships.
The first one is a single sail Skewer, the next one is a Wunderran ship, smaller than the skewer but faster (which is common for smugglers, along guessing it's Sprigg's), and the last once is a Longboat.
Sprigg passes by all these beautiful ships and cool technology, then turns to us:

Sprigg
Here's your Spelljammer!

When looking behind, we notice a small ship, with one sail, most of its structure is whole at least, covered in dust and reflecting its old age. But it's ours now.

Sprigg
It doesn't have a Star Map, but luckily your gooey friend has one.
Azzy
I'm Azzy.
Sprigg
Anyway, you can crash here. Talk to you later.
Nesvalyn
At least it's a starting point, we can improve it with time.
The party levels up to level 9!